Bingo is essentially a simple matching exercise where
The aim is to cross off all the items on your card before other players and be a Big Winner. Suspense is created by being able to cross off some, but not all, items being called, and not knowing whether this means you’re going to be a Big Winner or not.
The way bingo organizers can create these conditions, and prevent cheaters from just crossing off all their items and shouting ‘Bingo’, is to select 2 items from the population, putting one in Big Winner sets and the other in the Consolation Prize sets, random sampling other items from the population for the 2 sets of sets, and then calling all the prompts matching the items in the population in random order, leaving the 2 clinchers to last.
Not just numbers and words can be used for prompts and matches. Any item suitable for a (simple) matching exercise is good. For example, translations from L1 to L2, questions and answers, conversation adjacency pairs. Which means it is a very productive game paradigm.
Violation/relaxation of these procedures creates a different game/activity, eg ReverseBingo
See my perl script for creating bingo cards https://github.com/drbean/ttb/blob/master/cards/bingo/bingo.pl
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